Creative Team Vision
The Virtual reality Peace Museum team is made up of a highly experienced, award-winning stage, film, feature, independent film, and theme park design, as well as producing Virtual Reality interactive VR training materials for the FDA Food and Drug Agency of the United States government. This extensive theater in the round, theme park, VR interactive production and film performance backgrounds enables the team to write, film, program and produce VR experiences of great depth and emotional impact.
VR PEACE MUSEUM as a web portal home for all peace Virtual and Augmented reality creators to amplify their messages, VR films even games in a diverse multi-exhibition style all digital internet VR peace museum. We have moved beyond the VR hype to have real simple short and long term, sustainability solutions which can reach spreading to tens of millions worldwide, now, and for good. YOU ready to VROOM yet!?
It is also our intended purpose to become a VR AR museum in the truest sense, have multiple exhibition halls all in digital formats offering the opportunity worldwide to groups to put on special exhibitions, from the Middle east, Africa, and South America section exhibit halls independent, United Nations VR produced VR projects and more to further amplify their efforts and messages. Thus as one enters the VR Peace Museum opportunities abound to explore not only historical recreations of famous peacemakers lives in empathy, but contemporary lives as well. WE intend on also having a children's game project area as these will be developed. In very simple terms, we would be a web VR for Good portal, offering numerous showcases, games, topics, themes for endless hours of exploration of how to "make" peace a reality within oneself and the larger world.
Our Approach: The VR Peace Museum is made up of Five distinct, yet interlocking elements in the overall project and the approach we have decided upon because VR technologies are in their infancy as well as story telling methods and approach is to create short VR segments.
The first globally endorse and peace award winning part of the project is the peace walkway project, actual real-time installations in 100 or more locations of bronze plaque memorial monuments. Simple walkways defining a clear use, purpose, community direction and value.
The second part is the Augmented “Pokemon Go” smartphone app which reads each plaque in any and all languages and displays a visual image of the peacemaker mentioned upon that plaque. Click on that augment image and a timeline history of that individual life appears.
TheThird. Along the timeline, a VR symbol will be seen, click on the VR symbol and a VR segment becomes available to explore a moment in that peacemaker life. From the caring for the poor in a leper colony to a major speech, or other related events that effected change in creating peace and the overall values. The unique POV of the VR segments become affecting experiences into empathy, compassion, and courage.
"The VR sweet spot today, short, period recreations in a "theater in the round", filmed in the round creating a globally accessible series or VR events attracting millions." VR news
These VR segments are VR filmed in period time and with live settings and performers, with the VR camera being the Point of view POV of the peacemaker in a major event or turning point in their lives.
Each Vr filmed segment is estimated to be in length from ten to twenty minutes long each. The VR segments then use “green screen” technologies to further build the experiences visual depth and scope. Thus VR can come to life NOW, and as Vr technologies develop these can be easily adapted to this universal global platform and multi-tiered innovative and award winning peace project.
Our Fourth Aspect is that we can locate any of the peace walkway monuments in the world anywhere using GPS, thus "Conflict zones" can have inserted Virtually in Augmented reality one that can only be seen on a smartphone but none the less reaches millions.
The fifth and final part of the VR Peace museum is as mentioned above a digital, virtual peace museum for a vast range of creative, efforts and messages, even games.
Utilizing a decade worth of focused learning and research of a variety of different storytelling mediums to numerous high-quality projects and experiences. Recent production, filming and user interface production of FDA (Food and Drug administration) Virtual Reality training programs for inspectors and other music industry VR projects. His Foundation is in Computer Programming, Experience in Multi-Media Production, Design Background, along with in-depth technical skills of the majority of creative software and non-linear editing tools available. Thus creating the VR Peace museum utilizing technical virtual reality and augmented reality app products becomes the realization of a new creative dream of VR for world good and impact as a global platform for many years to come.
Brings 35 years of scenic design production design, special effects design from "Live" theater, theme parks, live event production and major feature films to the project. A winner of numerous theater design,and theme design awards culminating in "magic stage shows etc" gives him a 3D level of experience in film and TV directing mixed with theater in the round and CGI production to formulate a visually dynamic and exciting 3D virtual experience world for the VR Peace Museum. With over 5 screen and playwrighting awards, and a journalism background, he can fulfill the necessary research, depth and visual storytelling needed to create highly "empathic" VR filmed shorts and dynamic visual story lines for the backgrounds being presented within the project. 360 live theater design and directing, has shown me when coupled with years of film design and production that VR is the interweaving of the two, not in a formulaic way but rather with the fine-tuned artistry of a powerful magic show storytelling,